quinta-feira, 6 de maio de 2021

Magus - Monstro Homebrew ( Dungeon and Dragons 5e)

 



Magus é um inimigo e possível aliado do jogo Chrono Trigger, aqui colocamos ele em sua forma Boss quando está tentando chamar Lavos.




Magus


Medium humanoid, chaotic neutral


Armor Class 16


Hit Points 187 (25d8 + 75)


Speed fly (Levitate) 40ft.


Str 18 (+4)

Dex 14 (+2)

Con 16 (+3)

Int 18 (+4)

Wis 14 (+2)

Cha 10 (+0)


Saving Throws Con +8, Int +9


Skills Arcana +9, Insight +7, Perception +7


Damage Resistances cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks


Damage Immunities acid


Condition Immunities poisoned, stunned, paralyzed, blinded


Senses truesight 60ft., passive Perception 17


Languages All


Challenge 14 (11.500 XP)




Traits


 Legendary Resistance (3/Day).


If Magus fails a saving throw, it can choose to succeed instead.



Mutable Immunities


Every time that Magus uses a Spell Slot 1st level or higher that causes damage he becomes Immune to that kind of damage until he casts a different spell that causes damage.



Spellcasting


Magus is a 10th level spellcasting, his DC is 17 and +7 to hit.


Cantrips: Fire Bolt; Frostbite, Poison Spray


1st (4 Slots) : Burning Hands, Magic Missile, Ray of Sickness, Thunderwave


2nd (3 Slots): Shatter, Melf's Acid Arrow,  Flaming Sphere


3rd (3 slots): Fireball, Lightning Bolt, Wall of Water


4th (3 Slots): Ice Storm, Storm Sphere, Wall of Fire


5th (2 Slots): Synaptic Static, Infernal Calling




Attacks


Multiattack 


Magus makes three Glaive attacks or uses a Spell.



Glaive


Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.




Reactions


Parry.

Magus  adds 5 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.


Legendary Actions


Glaive (1 Action)

Magus makes a Glaive attack


Cantrip (1 Action)

Magus uses a Cantrip


Spell (2 Actions)

Magus uses a Spell slot up to 3rd 


Teleport

Magus can teleport up to 30ft that he can see.


Lair Actions


At the base of the castle lies the summoning circle to summon Lavos, there Magus is more powerful than ever before.


Summon Mephit

The Circle Summons 1d4 Mephits (Monster Manual), the DM chooses what is the kind of Mephit summoned.


Gyzer

All creatures chosen by Magus must succeed in a DC 15 Constitution Saving Throw or become poisoned.


Empower

The circle gives Magus an enormous amount of energy, the next Spell that Magus uses that causes Damage it is maximized.

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