Mi-go
Medium aberration, lawful evil
Armor Class 15
Hit Points 148 (27d8+54)
Speed 30 ft, fly 45ft
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
18 (+4)
WIS
14 (+2)
CHA
6 (−2)
Saving Throws Dex +7, Int +7
Skills Athletics +4, History +7, Medicine +5, Perception +5, Stealth +7
Senses passive Perception 15
Languages Common
Challenge 9 (5,000 XP)
Traits
Horrifying Visage
Each non-aberration creature within 60 feet of the Mi-go that can see it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Mi-go is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Mi-go Horrifying Visage for the next 24 hours.
Nimble Escape
The Mi-go can take the Disengage or Hide action as a bonus action on each of its turns.
Pack Tactics.
The Mi-go has advantage on an attack roll against a creature if at least one of the Mi-go’s allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
damage 39 + 5
Multiattack
Mi-go makes two claw attacks and one mind blast.
Claw.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 4) slashing damage and 5(1d10) psychic damage
Mind Blast
Ranged spell attack +8 to hit, reach 30ft., one target. Hit: 13 (3d8) psychic damage, the target must succeed in an Intelligence Saving Throw or become stunned for one turn.
Nenhum comentário:
Postar um comentário