quinta-feira, 29 de abril de 2021

Monstro Homebrew Goblin Chief

 



Goblins podem ser criaturas extremamente fáceis de serem derrotadas em combate “justo”,mas na minha visão/opnião esse nunca deve ser o tipo de combate que os goblins quase nunca devem fazer, mas existem vezes que engajar com o inimigo é algo inevitável e para esses momentos as criaturas precisam de um líder para organizar o combate e essa é a ideia do Goblin Chief.



Small humanoid, chaotic evil


Armor Class 15


Hit Points 91 (26d6)


Speed 30 ft.


Str 12 (+1)

Dex 18 (+4)

Con 10 (+0)

Int 12 (+1)

Wis 14 (+2)

Cha 8 (−1)


Senses passive Perception 12


Languages Common


Challenge 7 (2.900 XP)




Traits:


 Nimble Escape.


The Goblin Chief can take the Disengage or Hide action as a bonus action on each of its turns.



Multiattack


The Goblin Chief makes two longbow attacks or uses poison gas bomb if it’s available.




Longbow


Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 4) piercing damage and 2 (1d4) poison damage.



Poison Gas Bomb Recharge 5-6


Ranged Weapon Attack:  t, range 25/50 ft., 20ft area . Hit: 11 (2d10) piercing damage creatures in the area must succeed in a DC 14 Constitution Saving Throw or become poisoned.




Reactions


Retaliation


If any ally from the Goblin Chief falls in combat the Goblin Chief makes a Longbow attacks against the creature that defeated one of its allies.

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