Garland (FF1)
Garland é um guerreiro renomado dentro do reino, mas a sede de poder tomou a sua mente e agora se esconde em um templo antigo e faz um pacto com as forças deste templo, agora nenhum guerreiro tem a coragem de enfrentar Garland diretamente.
Monstro feito para inspirar e talvez ser usado, esse monstro os demais assim como as nossas builds são exercícios de como adaptar e fazer monstros e builds para para Dungeon and Dragons 5e.
Armor Class 19 (Full Plate)
Hit Points 127 (17d8+51)
Speed 30 ft.
Str 18 (+4)
Dex 10 (+0)
Con 16 (+3)
Int 10 (+0)
Wis 10 (+0)
Cha 12 (+1)
Skills Athletics +7, Deception +4, Insight +3, Intimidation +4, Survival +3
Senses darkvision 60ft, passive Perception 10
Languages Common
Challenge 7 (2.900 XP)
Trait
Greatsword Master
When Garland is using a Greatswod he can reach an extra 5ft.
Multiattack
Garland makes three Greatsword attacks or does two Greatsword attacks and uses Stunning Blow if it's available.
Greatsword
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Stunning Blow (Recharge 5-6)
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage, the target must succeed in a DC 15 Constitution Saving Throw or become Stunned until the start of Garland next turn.
Legendary Actions
Knight Shove
Garland Makes a Shoving Attack in order to push the target 5t and to make the target fall prone, the target must make a DC 15 Dexterity Saving Throw, if succeed no effect.
Knight Disarming Attack
Garland uses his Greatswod in order to Disarm one target, the weapon falls in a random direction 5 feet away from the target, use a d4 in order to determine the location of the weapon 1 backwards from the target, 2 in front from the target, 3 to the left from the target and 4 from the target. The target must do a DC 15 Strength Saving Throw, if succeed no effect.
Knight Battle Position
Garland enters in a position that all attack rolls have disadvantage against him.
Reactions
When a creature enters Garland reach of 10ft, he makes an opportunity attack, the speed of the target becomes 0 for the rest of the turn.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Nenhum comentário:
Postar um comentário