quinta-feira, 4 de março de 2021

Monstro Homebre D&D5e - Garland (FF1)

 

Garland (FF1)


  Garland é um guerreiro renomado dentro do reino, mas a sede de poder tomou a sua mente e agora se esconde em um templo antigo e faz um pacto com as forças deste templo, agora nenhum guerreiro tem a coragem de enfrentar Garland diretamente.



  Monstro feito para inspirar e talvez ser usado, esse monstro os demais assim como as nossas builds são exercícios de como adaptar e fazer monstros e builds para para Dungeon and Dragons 5e.





Armor Class 19 (Full Plate)


Hit Points 127 (17d8+51)


Speed 30 ft.


Str 18 (+4)

Dex 10 (+0)

Con 16 (+3)

Int 10 (+0)

Wis 10 (+0)

Cha 12 (+1)


Skills Athletics +7, Deception +4, Insight +3, Intimidation +4, Survival +3


Senses darkvision 60ft, passive Perception 10


Languages Common


Challenge 7 (2.900 XP)



Trait

Greatsword Master


  When Garland is using a Greatswod he can reach an extra 5ft.


Multiattack


Garland makes three Greatsword attacks or does two Greatsword attacks and uses Stunning Blow if it's available.


Greatsword


Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.


Stunning Blow (Recharge 5-6)


Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage, the target must succeed in a DC 15 Constitution Saving Throw or become Stunned until the start of Garland next turn.



Legendary Actions



Knight Shove


Garland Makes a Shoving Attack in order to push the target  5t and to make the target fall prone, the target must make a DC 15 Dexterity Saving Throw, if succeed no effect.



Knight Disarming Attack


Garland uses his Greatswod in order to Disarm one target, the weapon falls in a random direction 5 feet away from the target, use a d4 in order to determine the location of the weapon 1 backwards from the target, 2 in front from the target, 3 to the left from the target and 4 from the target. The target must do a DC 15 Strength Saving Throw, if succeed no effect.



Knight Battle Position


Garland enters in a position that all attack rolls have disadvantage against him.



Reactions


  When a creature enters Garland reach of 10ft, he makes an opportunity attack, the speed of the target becomes 0 for the rest of the turn.


Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.




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