quinta-feira, 23 de setembro de 2021

Yuan-ti Archer Monstro Homebrew - (Dungeons and Dragons 5e)

 


  Este é monstro que criei em base dos Yuan-tis do livro, mas não é um monstro de HT (Higher Tier), pois apenas fundamentei na raça e não em um monstro especifico, de qualquer forma este monstro foi extramente usado em nosso jogo de D&D e agora que possivelmente não usarei mais pode disponibilizar para todos, está é uma versão um pouco alterada.




Yuan-ti (Archer)

Medium aberration, Lawful Evil

Armor Class

 

14

Hit Points

 

66 (12d8 + 12)

Speed

 

40 ft., climb 40 ft.

STR

10 (+0)

 

DEX

18 (+4)

 

CON

12 (+1)

 

INT

12 (+1)

 

WIS

10 (+0)

 

CHA

16 (+3)

Saving Throws

 

Dex +6

Skills

 

Acrobatics +6, Animal Handling +2, Medicine +2, Religion +3, Stealth +6, Survival +2

Damage Vulnerabilities

 

psychic

Damage Immunities

 

poison

Condition Immunities

 

charmed

Senses

 

darkvision 30 ft., tremorsense 10 ft., passive Perception 10

Languages

 

Common, Serpentis, Undercommon

Challenge

 

3 (700 XP)

Magic Resistance.

 The Yuan-ti has advantage on saving throws against spells and other magical effects.

Innate Spellcasting.

 The Yuan-ti's spellcasting ability is Charisma based (spell DC 13 ). The Yuan-ti can innately cast the following spells, requiring no spell components.


At will: Animal Friendship (Snakes Only)

3/day : Poison Spray Suggestion

Actions

Longbow.

 Ranged weapon attack: +6 to hit, reach 150/600 ft., one target. Hit 8 (1d8+4) piercing damage.


In the first hit the creature must succeed in a DC 16 Constitution Saving Throw or suffer the effect on its next turn.

Throw a d4

1 or 2 the creature moves far from the Yuan-ti.

3-4 the target makes one melee attack against the nearest creature

Dagger.

 Melee weapon attack +6 to hit reach 5ft., one target. Hit 6 (1d4+4) piercing damage.

Reactions

Poisonous Rebuke /2 times a day.

 After being hit by a melee or ranged attack the Yuan-ti can spill poison on its attacker up to 20ft dealing 3d6 poison damage, the target makes a Dexterity Saving Throw DC 14 in order to take half damage

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