Mystic Frost Giant
Mystic Frost Giant
Large giant, Lawful Neutral
Armor Class 18 (natural armor)
Hit Points 199 (21d10 + 84)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Str +10, Con +9
Skills Athletics +10, Intimidation +5, Perception +6, Survival +6
Senses passive Perception 16
Languages Common, Giant
Challenge 13 (10,000 XP)
Essa variação dos gigantes de gelo são guerreiros de elite que juram proteger seus territórios com seus poderes gélidos.
Traits
Aggressive.
As a bonus action, the Mystic Frost Giant can move up to its speed toward a hostile creature that it can see.
Cold Weapons
The Mystic Frost Giant’s weapon attacks are magical. When the Mystic Frost Giant hits with any weapon, the weapon deals an extra 2d10 Cold damage (included in the attack).
Aura of Freezing
A creature that touches the Mystic Frost Giant or hits it with a melee attack while within 5 feet of it takes 5 (2d4) fire damage.
Multiattack
Mystic Frost Giant makes three Giant Cold Axe attacks and one Stomp Attack.
Giant Cold Club
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 5) bludgeoning damage and 11 (2d10) cold damage.
Stomp Attack
Melee Unarmed Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage the target succeeds in a DC 18 Strength Saving Throw or becomes Restrained, needing an action and doing the Saving Throw again to set free from the Giant Foot.
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