quinta-feira, 17 de junho de 2021

Monster of Frankenstein (Interpretação) - Monstro Homebrew para Dungeons and Dragons 5e,

 




Monster of Frankenstein



Large construct, unaligned


Armor Class 15 (Natural Armor)


Hit Points 218 (23d10+92)


Speed 30 ft.


STR

18 (+4)

DEX

10 (+0)

CON

18 (+4)

INT

8 (−1)

WIS

14 (+2)

CHA

8 (−1)



Saving Throws Str +5, Con +5


Damage Immunities lightning, poison, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine


Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned


Senses darkvision 60ft, passive Perception 10


Languages —


Challenge 14 (11,500 XP)



Traits



Immutable Form


Monster of Frankenstein is immune to any spell or effect that would alter its form.



Lightning Absorption


Whenever Monster of Frankenstein is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt




Magic Resistance 


Monster of Frankenstein  has advantage on saving throws against spells and other magical effects.



Magic Weapon


Monster of Frankenstein’s weapon attacks are magical.



Regeneration.


Monster of Frankenstein regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the Monster of Frankenstein’s next turn. Monster of Frankenstein dies only if it starts its turn with 0 hit points and doesn't regenerate.



Multiattack


Monster of Frankenstein makes two Unarmed Strikes and one Shocking Choke



Unarmed Strike


Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.



Shocking Choke


Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (4d10) lightning damage, the target must succeed in a 16 Constitution Saving Throw or become paralyzed until the end of its next turn.

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