Licker
Medium undead, unaligned
Armor Class 13 (Natural Armor)
Hit Points 132 (24d8+48)
Speed 30 ft, climb 30ft
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
14 (+2)
CHA
4 (−3)
Saving Throws Dex +4
Skills Acrobatics +4, Athletics +3, Perception +4, Stealth +4
Senses passive Perception 14
Languages —
Challenge 4 (1,100 XP)
Traits
Aggressive
As a bonus action, the Licker can move up to its speed toward a hostile creature that it can see.
Ambusher
In the first round of a combat, the Licker has advantage on attack rolls against any creature that is surprised.
Spider Climb
The Licker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack
Licker makes two claw attacks and two Tongue attacks or uses its Jump attack if it's available.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Tongue
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Jump Attack recharge 5-6
If the Licker is more than 10ft away from a creature it can use its Jump Attack the Licker jumps up to 20ft.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 23 (6d6 + 2) slashing damage.
The target must succeed in a DC 12 Strength Saving Throw or becomes prone.
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